ATV:
ATV’s are for administration and staff only.
In Play: No, can’t be stolen or ridden by players
Speed Limit: 15 MPH
Trails: Flat and Inclined Trails Only, No Triple Black Diamonds.
Notes: Do not shoot Staff on ATV’s, will result in a War Crime
Used for Cover: No

UTV:

UTV’s are for administration and staff only.
In Play: No, can’t be stolen or ridden by players
Speed Limit: 15 MPH
Trails: Flat and Inclined Trails Only, No Triple Black Diamonds.
Notes: Do not shoot Staff in UTV’s, will result in a War Crime
Used for Cover: No

Jeeps:

Jeeps and Blazer / Bronco vehicles are for Command and other VIP’s.
In Play: Yes for CO vehicles, can be stolen. No for “Others”, I.E. Press Vehicle.
Nerf Rocket: Hit to Hood or Front Windshield-Kills vehicle and occupants. Vehicle Down for 10 minutes. Occupants must Immediately respawn at closest location.
BB’s: Can be shot into, Semi Auto and out of, Full Auto.
Grenades: Can be dropped into vehicle, Kills vehicle and occupants. Vehicle Down for 10 minutes. Occupants must Immediately respawn at closest location.
Ride Areas: In Passenger seats and Cargo holds only.
Speed Limit: 15 MPH
Trails: Flat and Inclined Trails Only, No Triple Black Diamonds.
Enter and Exit only when at a full stop.
Respawn: Vehicle = 10 minutes, Passengers = Nearest Respawn
Danger Areas: Sides with Wheels, Blind Spots. No GO AREA!
Used for Cover: Yes, vehicle must NOT be moving

Trucks:
4WD Truck vehicles are for Police, Embedded Press and other VIP’s.
In Play: No for LEO vehicles, can’t be stolen. No for “Others”, I.E. Press Vehicle.
Nerf Rocket: Hit to Hood or Front Windshield-Kills vehicle and occupants. Vehicle Down for 10 minutes. Occupants must Immediately respawn at closest location.
BB’s: Can be shot into, Semi Auto and out of, Full Auto.
Grenades: Can be dropped into vehicle, Kills vehicle and occupants. Vehicle Down for 10 minutes. Occupants must Immediately respawn at closest location.
Ride Areas: In Passenger seats and Cargo holds only.
Speed Limit: 15 MPH
Trails: Flat and Inclined Trails Only, No Triple Black Diamonds.
Enter and Exit only when at a full stop.
Respawn: Vehicle = 10 minutes, Passengers = Nearest Respawn
Danger Areas: Sides with Wheels, Blind Spots. No GO AREA!
Used for Cover: Yes, vehicle must NOT be moving

Busses:
Busses are for the Transport of troops and are to be considered “aircraft” and are untouchable by any weapon. While parked or “On the Ground” they can be used for barricades or bunkers (outside only) and can be hidden behind.
In Play: NO
Nerf Rocket: N/A
BB’s: N/A
Grenades: N/A
Ride Areas: In Passenger seats
Speed Limit: 15 MPH
Trails: Flat Trails Only
Enter and Exit only when at a full stop.
Respawn: N/A
Danger Areas: Sides with Wheels, Blind Spots. No GO AREA!
Used for Cover: Yes, vehicle must NOT be moving. Must Allow free access to and from the main side loading door. Door and 20 foot radius is a No fire zone

Ambulance:
Ambulance or EMS vehicles will be for both the OKPA and IFOK Army
In Play: NO
Nerf Rocket: Do not soot the EMS or Red Cross Vehicle
BB’s: Do not soot the EMS or Red Cross Vehicle. Can’t shoot into or out of ambulance
Ride Areas: In Passenger seats and Cargo holds only.
Respawn: This is a mobile respawn for either Army.
Speed Limit: 15 MPH
Trails: Flat Trails Only
Enter and Exit only when at a full stop.
Notes: You can respawn at both, OKPA or IFOK Ambulances
Danger Areas: Sides with Wheels, Blind Spots. No GO AREA!
Used for Cover: No, Absolutely Not, no fire zone

Deuce:

Transport vehicles for all forces in AO
In Play: Yes, can be stolen by; CG-18 & SOG forces
Nerf Rocket: Hit to Hood or Front Windshield & Open windows - Destroys vehicle and Kills occupants for immediate respawn. Vehicle Down for 10 minutes.
BB’s: Can be shot into, Semi Auto and out of, Full Auto.
Grenades: Can be dropped into vehicle, Kills vehicle and occupants. Vehicle Down for 10 minutes. Occupants must Immediately respawn at closest location
Ride Areas: In Passenger seats and Cargo holds only.
Speed Limit: 15 MPH
Trails: Flat Trails Only
Enter and Exit only when at a full stop.
Danger Areas: Sides with Wheels. No GO AREA!
Used for Cover: Yes, vehicle must NOT be moving


Deuce-Supply Truck:
Transport vehicles for all ammunition in AO. Supply SGT or CPT will remain with vehicle at ALL TIMES during battle or in the AO.
In Play: No, can NOT be stolen
Nerf Rocket: Hit to Hood or Front Windshield & Open windows - Destroys vehicle and Kills occupants for immediate respawn. Vehicle Down for 15 minutes.
BB’s: Can be shot into, Semi Auto and out of, Full Auto.
Grenades: Can be dropped into vehicle, Kills vehicle and occupants. Vehicle Down for 15 minutes. Occupants must Immediately respawn at closest location.
Ride Areas: In Passenger seats and Cargo holds only.
Speed Limit: 15 MPH
Trails: Flat Trails Only
Enter and Exit only when at a full stop.
Danger Areas: Sides with Wheels. No GO AREA!
Used for Cover: Yes, vehicle must NOT be moving

APC:
Transport vehicles for all forces in AO
In Play: No, can NOT be stolen.
Nerf Rocket: Hit to Front Plate & Open top / Passenger Area - Destroys vehicle and Kills occupants for immediate respawn. Vehicle Down for 10 minutes.
BB’s: Can be shot into, Semi Auto and out of, Full Auto.
Grenades: Can be dropped into vehicle, Open top and rear door. NOT in the Driver or Commander Positions. Kills vehicle and occupants. Vehicle Down for 10 minutes. Occupants must Immediately respawn at closest location.
Ride Areas: In Passenger seats and Cargo holds only.
Speed Limit: 15 MPH
Trails: Flat Trails Only
Enter and Exit only when at a full stop.
Danger Areas: Sides with Tracks. No GO AREA! NEVER WALK NEAR THE SIDE OF AN APC. TRACKS CAN KILL!!!
Used for Cover: Yes, vehicle must NOT be moving, clear the sides and tracks when vehicle is in use at ALL times.

Helicopter:
Transport vehicle, Observation Vehicle, Insertion & Extraction Vehicle.
In Play: NO
Nerf Rocket: NO
BB’s: NO Shooting at the Helicopter
Ride Areas: In Passenger seats (3) only.
Speed Limit: Classified
Enter and Exit only when at a full stop. From the Front and on the pilots command ONLY!
Danger Areas: Main Rotor and Tail Rotor! NEVER APPROACH THE HELICOPTER FROM THE REAR!
Used for Cover: NO

Vehicle Notes:
Only the SOG and CG-18 can steal the ‘In Play’ vehicles.
QRF can ONLY Steal their vehicle back, if stolen.
In Play Vehicles will be marked by bright colored tape on the windshields, side glass.
DO NOT DRIVE ANYTHING, UNLESS you have been Approved by Claymore or Frosty or the Milsimevent Staff. This is grounds for ejection.
If you get shot while riding in a moving vehicle, you have a 10 minute bleed out ride time and can respawn in vehicle. MAY NOT BE HEALED by a MEDIC in a moving vehicle, Must Bleed Out for 10 minutes.

POV’s:
NO POV’s Period. Leave your car, truck, suv at the campsite. DO NOT DRIVE YOUR VEHICLE INTO THE AO! PERIOD!


 

 

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